- Videos For Nbtedit
- 9. Check That The Changes Were Made. Load Minecraft, And Verify That The Changes Have Been Made.
Online NBT Editor by DPOH-VAR. Open file Create new NBT tag. Byte (8bit) Short (16bit) Integer (32bit) Long (64bit) Float (32bit). The NBT Project does not determine which test you must write nor the deadline for submitting results. Most institutions in South Africa post their requirements on their website and in their prospectus. The Named Binary Tag (NBT) file format is an extremely simple, albeit annoying (did we really need yet another format?) See Discussion structured binary format used by the Minecraft game for a variety of things. NBT Tags in Minecraft. NBT tags (formerly called data tags) allow you to set certain properties of an entity (or mob) in the game.NBT tags are used in game commands such as: /summon, /data, /give, /fill, /setblock. NBTExplorer is a low-level graphical NBT data editor originally based on NBTedit. MC360 NBT Editor. 3.7 on 16 votes. MC360 NBT Editor is a tool for editing Minecraft game contents.
What is NBT Explorer?Videos For Nbtedit
NBTExplorer is a graphical NBT Editor based on NBTEdit. The differences between NBTEdit and NBTExplorer are that NBTExplorer is fully compatible with minecraft's region files, it has a dropdown directory-tree interface for ease of usage, and it offers support for the latest NBT Standard. NBTExplorer is also built on top of Substrate.
Why and when should I use NBT Explorer?
You should use NBT Explorer when you need to attempt to solve any ticking issues without creating a new world. You would use NBT Explorer to generate a crash report. In your crash report, you will get something like this:
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 882
Entity Name: TheObster
Entity's Exact location: -432.64, 66.62, 1002.98
Entity's Block location: World: (-433,66,1002), Chunk: (at 15,4,10 in -28,62; contains blocks -448,0,992 to -433,255,1007), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
If your crash report does show this, then the problem is already solved. See below for explanation.
How to use NBTExplorer
Step 1. Download your world folder from the FTP. (For help, use our article on FTP File Access.)
Step 2. Download NBTExplorer from here.
Step 3. Unzip NBTExplorer and open it.
Step 4. Click on File -> Open Folder, then search for the world folder you downloaded, and open it.
Step 5. Now that you opened NBT Explorer, and your world, click on Search -> Chunk Finder. You have this part from the Crash Report 'Chunk: at 15,4,10 in -28,62', and also this one ' Region: -1,1'. Now, the numbers that interest us are '-28,62' and '-1,1'. -28 and 62 refer to the chunk the entity is in, and -1,1 refer to the region.
Step 6. In the chunk finder, put in the region X and Z the two numbers from region, in this case, -1 and 1, and the Chunk X and Z, in this case, -28 and 62. Now click on Find Chunk.
Step 7. The chunk's folder should open. Double click on Level, and then do the same for TileEntities. You will have a list of entities. Open each one, until the X, Y and Z coordinates match with the ones from the Entity's Exact Location, in this case -432.64, 66.62 and 1002.98. When you find it, simply delete it, and reupload the world to your server.
If you need any assistance, please feel free to contact our support team and we will assist you as much as we can.
The Named Binary Tag (NBT) file format is an extremely simple, albeit annoying (did we really need yet another format?)[See Discussion] structured binary format used by the Minecraft game for a variety of things. Due to this, several third-party utilities now also utilize the format. You may find example files at the bottom of this article.
Mojang has also released a reference implementation along with their Anvil conversion tool, available from https://web.archive.org/web/20190710093131/https://mojang.com/2012/02/new-minecraft-map-format-anvil/
- 1Current Uses
- 2Specification
- 2.1Bedrock edition
- 2.2Examples
Current Uses
The NBT format is currently used in several places, chiefly:
- In the Protocol as part of Slot Data
- Multiplayer saved server list (
servers.dat
). - Player data (both single player and multiplayer, one file per player). This includes such things as inventory and location.
- Saved worlds (both single player and multiplayer).
- World index file (
level.dat
) that contains general information (spawn point, time of day, etc...) - Chunk data (see Region Files)
- World index file (
Unfortunately, the NBT files you can encounter as a developer will be stored in three different ways, just to make things interesting.
- Uncompressed,
- gzip'd,
- zlib'd (aka DEFLATE with a few bytes extra)
Libraries
There are many, many libraries for manipulating NBT, written in several languages, and often several per language. For example,
- C,
- C++20,
- C#,
- D,
- Go (New),
- Go (Old, without TagLongArray),
- Java (Old, without TagLongArray),
- Javascript,
- PHP,
- Python,
- Ruby,
- Rust,
- Scala,
- Kotlin (Streams, ByteBuffer, NIO, Endianness, Zlib, Gzip, Any Input/Output, Examples in Comments),
- Kotlin (with a builder DSL and type-safety),
- Kotlin Multiplatform,
- You get the idea…
Unless you have specific goals or licence requirements, it is extremely recommended to go with one of the existing libraries.
Utilities
Almost every 3rd-party Minecraft application uses NBT on some level. There also exist several dedicated NBT editors, which will likely be useful to you if you are developing an NBT library of your own. These include:
9. Check That The Changes Were Made. Load Minecraft, And Verify That The Changes Have Been Made.
- NBTExplorer (C#) NBT Directory-tree interface that fully supports the Minecraft .mcr/.mca region files.
- NEINedit (Obj-C), an OS X specific editor.
- nbt2yaml (Python), provides command-line editing of NBT via the YAML format, as well as a fast and minimalist NBT parsing/rendering API.
- nbted (Rust; CC0), provides command-line editing of NBT files via your $EDITOR
- nbt2json (Golang; MIT) Command-line utility for NBT to JSON/YAML conversion and back. MCPE-NBT support. Can be used as library.
Specification
The NBT file format is extremely simple, and writing a library capable of reading/writing it is a simple affair. There are 13 datatypes supported by this format, one of which is used to close compound tags. It is strongly advised to read this entire section or you may run into issues.
Type ID | Type Name | Payload Size (Bytes) | Description |
---|---|---|---|
0 | TAG_End | 0 | Signifies the end of a TAG_Compound. It is only ever used inside a TAG_Compound, and is not named despite being in a TAG_Compound |
1 | TAG_Byte | 1 | A single signed byte |
2 | TAG_Short | 2 | A single signed, big endian 16 bit integer |
3 | TAG_Int | 4 | A single signed, big endian 32 bit integer |
4 | TAG_Long | 8 | A single signed, big endian 64 bit integer |
5 | TAG_Float | 4 | A single, big endian IEEE-754 single-precision floating point number (NaN possible) |
6 | TAG_Double | 8 | A single, big endian IEEE-754 double-precision floating point number (NaN possible) |
7 | TAG_Byte_Array | ... | A length-prefixed array of signed bytes. The prefix is a signed integer (thus 4 bytes) |
8 | TAG_String | ... | A length-prefixed modified UTF-8 string. The prefix is an unsigned short (thus 2 bytes) signifying the length of the string in bytes |
9 | TAG_List | ... | A list of nameless tags, all of the same type. The list is prefixed with the Type ID of the items it contains (thus 1 byte), and the length of the list as a signed integer (a further 4 bytes). If the length of the list is 0 or negative, the type may be 0 (TAG_End) but otherwise it must be any other type. (The notchian implementation uses TAG_End in that situation, but another reference implementation by Mojang uses 1 instead; parsers should accept any type if the length is <= 0). |
10 | TAG_Compound | ... | Effectively a list of a named tags. Order is not guaranteed. |
11 | TAG_Int_Array | ... | A length-prefixed array of signed integers. The prefix is a signed integer (thus 4 bytes) and indicates the number of 4 byte integers. |
12 | TAG_Long_Array | ... | A length-prefixed array of signed longs. The prefix is a signed integer (thus 4 bytes) and indicates the number of 8 byte longs. |
There are a couple of simple things to remember:
- The datatypes representing numbers are in big-endian in Java edition, but Bedrock edition changes things up a bit. See the below section on Bedrock edition
- Every NBT file will always implicitly be inside a tag compound, and also begin with a TAG_Compound (except in Bedrock edition, see below)
- The structure of a NBT file is defined by the TAG_List and TAG_Compound types, as such a tag itself will only contain the payload, but depending on what the tag is contained within may contain additional headers. I.e. if it's inside a Compound, then each tag will begin with the TAG_id, and then a string (the tag's name), and finally the payload. While in a list it will be only the payload, as there is no name and the tag type is given in the beginning of the list.
For example, here's the example layout of a TAG_Short
on disk:
Type ID | Length of Name | Name | Payload | |
---|---|---|---|---|
Decoded | 2 | 9 | shortTest | 32767 |
On Disk (in hex) | 02 | 00 09 | 73 68 6F 72 74 54 65 73 74 | 7F FF |
If this TAG_Short
had been in a TAG_List
, it would have been nothing more than the payload, since the type is implied and tags within the first level of a list are nameless.
Bedrock edition
Bedrock edition makes a couple of significant changes to the NBT format. First of all, first tag in an NBT file can sometimes be a TAG_List instead of a TAG_Compound. Additionally, NBT data is encoded in one of two different formats, a little-endian version intended for writing to disk, and a VarInt version intended for transport over the network.
Little-endian
Identical to the big-endian format used by Java edition, but all numbers are encoded in little-endian. This includes the 16-bit length prefix before tag names and TAG_String values, as well as TAG_Float and TAG_Double values.
VarInt
This format is a bit more complex than the others. The differences from Java edition's big-endian format are as follows:
- TAG_Short, TAG_Float and TAG_Double values are encoded as their little-endian counterparts
- TAG_Int values and the length prefixes for TAG_List, TAG_Byte_Array, TAG_Int_Array and TAG_Long_Array are encoded as VarInts with ZigZag encoding
- TAG_Long values are encoded as VarLongs with ZigZag encoding
- All strings (Tag names and TAG_String values) are length-prefixed with a normal VarInt
Examples
There are two defacto example files used for testing your implementation (test.nbt
& bigtest.nbt
), originally provided by Markus. The example output provided below was generated using PyNBT's debug-nbt tool.
test.nbt
This first example is an uncompressed 'Hello World' NBT example. Should you parse it correctly, you will get a structure similar to the following:
Here is the example explained:
(The entire thing is implicitly inside a compound) | Type ID (first element in the implicit compound) | Length of name of the root compound | Name of the root compound | Type ID of first element in root compound | Length of name of first element in root | Name of first element | Length of string | String | Tag end (of root compound) |
---|---|---|---|---|---|---|---|---|---|
Decoded | Compound | 11 | hello world | String | 4 | name | 9 | Bananrama | |
On Disk (in hex) | 0a | 00 0b | 68 65 6c 6c 6f 20 77 6f 72 6c 64 | 08 | 00 04 | 6e 61 6d 65 | 00 09 | 42 61 6e 61 6e 72 61 6d 61 | 00 |
bigtest.nbt
This second example is a gzip compressed test of every available tag. If your program can successfully parse this file, then you've done well. Note that the tags under TAG_List do not have a name, as mentioned above.
servers.dat
The servers.dat file contains a list of multiplayer servers you've added to the game. To mix things up a bit, this file will always be uncompressed. Below is an example of the structure seen in servers.dat.
level.dat
This final example is of a single player level.dat, which is compressed using gzip. Notice the player's inventory and general world details such as spawn position, world name, and the game seed.
Download
- test.nbt/hello_world.nbt (uncompressed),
- bigtest.nbt (gzip compressed)
- NaN-value-double.dat (compressed, origin version unknown)
- NBT.txt (original NBT specification)